About Me
I'm a versatile and passionate Programmer & Game Developer having released titles available on Nintendo Switch, Mobile, and PC, driven by curiosity and a hunger for growth, I enjoy using my creative problem-solving skills to bring games to life.
When I'm not programming or developing games, I'm either at the gym, listening to music, or playing games, with some of my favorite titles including Escape From Tarkov, Final Fantasy Tactics Advance, and The Legend of Zelda: Majora's Mask.
Thank you for visiting, If you'd like to reach out, you can contact me on LinkedIn or here.
Skills & Technologies
The foundation of my creative and technical work…
Amazon Web Services
Azure PlayFab
Photon Networking
Unity Gaming Services
Steamworks.NET
In-App Purchases
Systems Design
Database Management
Project Management
Unity
C#
JavaScript
MySQL
Tool Development
UX/UI Design
testimonials
What our partners are saying…
Dylan was able to come in onto a project that had significant existing problems and holes within its codebase and was able to just get things working quickly and efficiently. My only regret with working with him is that I did not hire him sooner.
Athena Kipen
Lead Designer - Not Dead Design
Throughout our collaboration, Dylan consistently demonstrated their problem-solving skills, teamwork abilities, clear communication, and dedication to delivering high-quality work. Their enthusiasm, professionalism, and proactive approach make them an invaluable asset to any game development team.
Reuben Covington
Lead Designer - Lightmare Studios
Experience
Actions that speak louder than words…
Jul. 2023 - PresentContract
Liquid Heart Studios
Lead Programmer building core systems including minigames, dialogue, input, and in-game programming tools. Integrated Ink, Firebase, Unity IAP/ads.
Lightmare Studios
Lead Programmer / Art Director for Infinity Wars: TCG, as well as providing game dev related mentorship for individuals with disabilities.
Jan. 2021 - PresentFull-time
May 2022 - Apr 2023Contract
Not Dead Design, Whitethorn Games
Lead Programmer on Kana Quest, optimizing for Switch post-Steam release. Refactored codebase, adding input support and enhancing accessibility in collaboration with QA and porting teams.
World Skills National Competition
Worked as Lead Artist to win second place in the national round of Australia's largest vocational education competition.
27th - 28th Aug. 2021Volunteer
Oct. 2020Volunteer
Started development on Project: A Wild Tale
Started development on Project: A Wild Tale, a pixel art survival storyteller, currently on hiatus until further notice.
"Wolf in sheeps clothing" - Game Jam
Lead Programmer for the juniors team in a "Wolf in Sheep's Clothing", juniors vs. seniors game jam competition, resulting in a win.
9TH DEC. 2019Volunteer
21ST OCT. 2019Volunteer
World Skills Regional Competition
Worked as Lead Programmer to win third place in the regional round of Australia's largest vocational education competition.
Diploma of Digital and Interactive Games
Graduated with high distinctions and the Dean's Award for Outstanding Graduate, during my studies I fullfilled several roles on student projects, including: Lead Programmer, Art Director, Lead UI Designer & UX Designer.
2019 - 2020Full-time
SEP. 2018Volunteer
Website
Started development on what would become this very site.
Platformer Prototype
Prototyped a 2D pixel art platformer in Game Maker over one year.
2016Volunteer
JUL. 2014Volunteer
Mods for Grand Theft Auto - San Andreas
Developed and released multiple mods, including one introducing passive health regeneration and another deploying missile-equipped attack helicopters at a specified wanted level.
Art Gallery
Where creative vision meets execution…
Infinity Wars - Chat User Interface Design
Designed Infinity War's Chat UI, including Chat rooms, friend list, 'Queue Invites' & Deck sharing.
Infinity Wars - User Interface Style Direction
Led a UI overhaul that evolved from an experiment into the default design, inspired by Artifact and Teamfight Tactics, and set a new visual standard for the project.
Prelude Garden
Gradient Texturing & Particle Design
Oh Shroom!
User Interface & Rune Particle Design
Covid 2: Electric Boogaloo
Mobile Game UI Design & Skybox Cubemap
Infinity Wars - CTCG Monetization Model Visual Overhaul
Redesigned Infinity War's 'Grayscale' cards into 'Worn' cards to improve contrast, readability, and affordance.
Infinity Wars - Reverse Engineered Foiling Shader
Reverse-engineered the original IW1 foiling effect, implementing enhancements to improve visual distinction and preserve card artwork integrity, overall improving clarity and premium feel to foiled cards.
Oh Shroom! - Character Design & Creation
Created 'shroomy guy' a low poly character, from concept to implementation, including rigging, animation and texturing.
Oh Shroom!
Wind Waker Inspired Particles Sheet
Oh Shroom!
Wind Waker Inspired Enemy Particles