About Me
A proactive, versatile, and ambitious developer with experience releasing titles across Nintendo Switch, mobile, and PC. I leverage my understanding of various fields in the industry to help projects and businesses creatively solve challenges, turning ideas into engaging, polished experiences.
My journey into game development began at a young age, driven by a curiosity and hunger for knowledge, with mod development, and prototyping in GameMaker kickstarting my career in the games industry.
Looking to the future, I’m focused on strengthening my expertise in lower-level programming with C++ and expanding my toolkit through platforms like Blender, Unreal Engine, and Godot.
Outside of development, you’ll usually find me at the gym, listening to music, or playing games - with favorites including Escape From Tarkov, Final Fantasy Tactics Advance, and The Legend of Zelda: Majora’s Mask.
Thank you for visiting, If you'd like to reach out, you can contact me on LinkedIn or here.
Skills & Technologies
The foundation of my creative and technical work…
Amazon Web Services
Azure PlayFab
Photon Networking
Unity Gaming Services
Steamworks.NET
In-App Purchases
Systems Design
Database Management
Project Management
Unity
C#
JavaScript
MySQL
Tool Development
UX/UI Design
testimonials
What our partners are saying…
Dylan was able to come in onto a project that had significant existing problems and holes within its codebase and was able to just get things working quickly and efficiently. My only regret with working with him is that I did not hire him sooner.
Athena Kipen
Lead Designer - Not Dead Design
Throughout our collaboration, Dylan consistently demonstrated their problem-solving skills, teamwork abilities, clear communication, and dedication to delivering high-quality work. Their enthusiasm, professionalism, and proactive approach make them an invaluable asset to any game development team.
Reuben Covington
Lead Designer - Lightmare Studios
Experience
Actions that speak louder than words…
Social Games Leader (Game Development) at Lightmare Studios
Melbourne, AU
May 2025 - PresentPermanent
Programming Team Co-Lead at Lightmare Studios
Melbourne, AU
Nov. 2023 - PresentPermanent
Art Director at Lightmare Studios
Melbourne, AU
May 2023 - PresentPermanent
Lead Programmer at Liquid Heart
Melbourne, AU
Jul. 2023 - Aug. 2025Contract
Programming Consultant at Holmesglen Institute
Melbourne, AU
May 2024Volunteer
Lead Programmer at Not Dead Design & Whitethorn Games
Melbourne, AU
May 2022 - Apr 2023Contract
Lead Artist at World Skills Nationals
Melbourne, AU
Aug. 2021Volunteer
Programmer at Lightmare Studios
Melbourne, AU
Jan. 2021 - Nov. 2023Permanent
Lead Programmer at World Skills Regionals
Melbourne, AU
Oct. 2019Volunteer
Art Gallery
Where creative vision meets execution…
Infinity Wars - Chat User Interface Design
Designed Infinity War's Chat UI, including Chat rooms, friend list, 'Queue Invites' & Deck sharing.
Infinity Wars - User Interface Style Direction
Led a UI overhaul that evolved from an experiment into the default design, inspired by Artifact and Teamfight Tactics, and set a new visual standard for the project.
Covid 2: Electric Boogaloo
Mobile Game UI Design & Skybox Cubemap
Infinity Wars - CTCG Monetization Model Visual Overhaul
Redesigned Infinity War's 'Grayscale' cards into 'Worn' cards to improve contrast, readability, and affordance.
Infinity Wars - Reverse Engineered Foiling Shader
Reverse-engineered the original IW1 foiling effect, implementing enhancements to improve visual distinction and preserve card artwork integrity, overall improving clarity and premium feel to foiled cards.
Oh Shroom! - Character Design & Creation
Created 'shroomy guy' a low poly character, from concept to implementation, including rigging, animation and texturing.
Oh Shroom!
Wind Waker Inspired Particles Sheet
❮
❯