Dylan Imrei
Programming Game Development Production

About Me

A proactive, versatile, and ambitious developer with experience releasing titles across Nintendo Switch, mobile, and PC. I leverage my understanding of various fields in the industry to help projects and businesses creatively solve challenges, turning ideas into engaging, polished experiences.

My journey into game development began at a young age, driven by a curiosity and hunger for knowledge, with mod development, and prototyping in GameMaker kickstarting my career in the games industry.

Looking to the future, I’m focused on strengthening my expertise in lower-level programming with C++ and expanding my toolkit through platforms like Blender, Unreal Engine, and Godot.

Outside of development, you’ll usually find me at the gym, listening to music, or playing games - with favorites including Escape From Tarkov, Final Fantasy Tactics Advance, and The Legend of Zelda: Majora’s Mask.

Thank you for visiting, If you'd like to reach out, you can contact me on LinkedIn or here.

Core Technologies

Amazon Web Services Azure PlayFab Photon Networking Unity Gaming Services Steamworks Unity C# JavaScript MySQL Autodesk Maya Blender Affinity

Testimonials

Dylan was able to come in onto a project that had significant existing problems and holes within its codebase and was able to just get things working quickly and efficiently. My only regret with working with him is that I did not hire him sooner.
Athena Kipen
Lead Designer - Not Dead Design
Throughout our collaboration, Dylan consistently demonstrated their problem-solving skills, teamwork abilities, clear communication, and dedication to delivering high-quality work. Their enthusiasm, professionalism, and proactive approach make them an invaluable asset to any game development team.
Reuben Covington
Lead Designer - Lightmare Studios

Experience

Current

Lead Producer
Lightmare Studios, Melbourne, AU
Jan. 2021 - PresentPermanent
Social Games Leader (Game Development)
Lightmare Studios, Melbourne, AU
May 2025 - PresentPermanent

Previous

Lead Programmer
Liquid Heart, Melbourne, AU
Jul. 2023 - Aug. 2025Contract
Industry Consultant
Holmesglen Institute, Melbourne, AU
May 2024Volunteer
Lead Programmer
Not Dead Design & Whitethorn Games, Melbourne, AU
May 2022 - Apr 2023Contract

Contributions

Infinity Wars

Unannounced

Unannounced Title

PC Mobile

Oswin Innovations

Unreleased

Monster Factory

PC Mobile Console

Sneak Attack!

Infinity Heroes

Vaxxedgame-jam

Consumegame-jam

unavailable

Prelude Garden

Oculus Quest

Oh Shroom!

Covid 2: Electric Boogaloo

Digital Divine

unavailable

Black Sheep Play :)game-jam

Windows
unavailable

Fishy Businessgame-jam

Windows

Gallery

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