Dylan Imrei

Programmer Game Developer

About Me

I am a passionate and versatile programmer based in Melbourne, Victoria, with 3 years of industry experience and over 8 years of programming expertise.

Beyond my technical background, I have a keen interest in 3D modelling, 2D art, and user interface design. I thrive on using my multidisciplinary knowledge to find creative solutions and think outside the box. By combining my technical skills with my artistic sensibilities, I approach challenges from various angles, providing a well-rounded perspective to my work.

Thank you for visiting, If you'd like to reach out, you can contact me on LinkedIn, Twitter or here.

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Current

Fablebound

Independent

Sole Developer

31st Oct. 2020 - Present

Infinity Wars Classic

Lightmare Studios

Mid-Level Programmer

Jan. 2021 - Present

Previous

Kana Quest

Not Dead Design, Whitethorn Games

Lead Programmer

May 2022 - Apr 2023 (Nintendo Switch)

Vaxxed & VDay

World Skills National Competition

Lead Artist, Co-Designer

27th - 28th Aug. 2021

Prelude Garden

Independent - Liminal VR

Art Director, UX Designer

OCT. 2020 - NOV. 2020 (Oculus Quest)

Oh Shroom!

Independent

Lead Programmer, Lead VFX Artist

JUL. 2020 - OCT. 2020

Consume

Independent - Game Jam

Sole Developer

16th Jul. 2020

COVID 2: Electric Boogaloo

Independent

Lead Programmer, Lead UI Designer

APR. 2020 - JUNE. 2020 (ANDROID)

Digital Divine

Independent

Sole Developer

FEB. 2020 - APR. 2020

Sheep Play Smiley Face

Independent - Game Jam

Lead Programmer

9TH DEC. 2019

Fishy Business

World Skills Regional Competition

Lead Programmer, Co-Designer

21ST OCT. 2019
Photo of the Effect Node Finder Tool

ASSET GALLERY

A Showcase of previous work