Lead Producer
Lightmare Studios, Melbourne, AU
I'm a proactive, versatile and ambitious engineer, specializing in Unity Development and Games Production, with experience releasing titles across Nintendo Switch, mobile, and PC.
With experience working in engineering, production and art direction, I'm passionate about leveraging my cross-disciplinary expertise to provide teams with the resources they need to ship high quality games in an effective manner.
I’m currently open to opportunities as a Unity Developer or Games Producer, and I’m actively expanding my skills in C++, Unreal Engine, and broader software engineering. If you’re interested in collaborating, feel free to get in touch!