Dylan Imrei
Programming Game Development Production

About Contributions Contact


About Me


Who am I?

I'm a proactive, versatile, and ambitious game engineer with experience releasing titles across Nintendo Switch, mobile, and PC. My work spans across interactive game development, games production, and art direction.

Within teams, I act as a catalyst, leveraging cross-disciplinary knowledge to solve critical challenges and deliver idealised games and experiences across both small and mid-sized teams.

Core Technologies


Networking

  • AWS
  • Photon Networking
  • Azure PlayFab
  • Unity Gaming Services
  • Steamworks
  • SMTP

Languages

  • C#
  • JavaScript / Typescript
  • MySQL
  • GDScript

Tools

  • Unity
  • WinForms
  • Autodesk Maya
  • Blender
  • Affinity

Testimonials

Experience


Current

Lead Producer
Lightmare Studios, Melbourne, AU
Jan. 2021 - PresentPermanent
Social Games Leader (Game Development)
Lightmare Studios, Melbourne, AU
May 2025 - PresentPermanent
Lead Programmer
Liquid Heart, Melbourne, AU
Jul. 2023 - PresentContract

Previous

Industry Consultant
Holmesglen Institute, Melbourne, AU
May 2024Volunteer
Lead Programmer
Not Dead Design & Whitethorn Games, Melbourne, AU
May 2022 - Apr 2023Contract