Dylan Imrei
Programming Game Development Production

About Contributions Contact


About Me


Who am I?

I'm a proactive, versatile and ambitious engineer, specializing in Unity Development and Games Production, with experience releasing titles across Nintendo Switch, mobile, and PC.

With experience working in engineering, production and art direction, I'm passionate about leveraging my cross-disciplinary expertise to provide teams with the resources they need to ship high quality games in an effective manner.

I’m currently open to opportunities as a Unity Developer or Games Producer, and I’m actively expanding my skills in C++, Unreal Engine, and broader software engineering. If you’re interested in collaborating, feel free to get in touch!

Core Technologies


Networking

  • AWS
  • Photon Networking
  • Azure PlayFab
  • Unity Gaming Services
  • Steamworks
  • SMTP

Languages

  • C#
  • JavaScript / Typescript
  • MySQL
  • GDScript

Tools

  • Unity
  • WinForms
  • Autodesk Maya
  • Blender
  • Affinity

Testimonials

Experience


Current

Lead Producer
Lightmare Studios, Melbourne, AU
Jan. 2021 - PresentPermanent
Social Games Leader (Game Development)
Lightmare Studios, Melbourne, AU
May 2025 - PresentPermanent
Lead Programmer
Liquid Heart, Melbourne, AU
Jul. 2023 - PresentContract

Previous

Industry Consultant
Holmesglen Institute, Melbourne, AU
May 2024Volunteer
Lead Programmer
Not Dead Design & Whitethorn Games, Melbourne, AU
May 2022 - Apr 2023Contract