Dylan Imrei
Game Engineer & Producer
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Dylan Imrei
GAME ENGINEER & PRODUCER



About Me


Who am I?

I'm a proactive, versatile and ambitious engineer, specializing in Unity Development and Games Production, with experience releasing titles across Nintendo Switch, mobile, and PC.

With experience working in engineering, production and art direction, I'm passionate about leveraging my cross-disciplinary expertise to provide teams with the resources they need to ship high quality games in an effective manner.

I'm currently open to opportunities as a Unity Developer or Games Producer, and I'm actively expanding my skills in C++, Unreal Engine, and broader software engineering. If you're interested in collaborating, feel free to get in touch!

Core Technologies


Networking

  • AWS
  • Photon Networking
  • Azure PlayFab
  • Unity Gaming Services
  • Steamworks
  • SMTP

Languages

  • C#
  • JavaScript / Typescript
  • MySQL
  • GDScript

Tools

  • Unity
  • WinForms
  • Autodesk Maya
  • Blender
  • Affinity

Testimonials



Featured Contrbutions


Infinity Wars: Animated TCG

  • Genre: Trading Card Game
  • Modes: Single-player & Multiplayer
  • Platform: PC
  • Engine: Unity Engine
  • Tools: Amazon Web Services, Azure PlayFab, Steamworks, Google Workspace, Miro, Jira/Trello
  • Role: Lead Producer & Senior Engineer

Kana Quest

  • Genre: Strategy, Educational
  • Modes: Single-player
  • Platform: Nintendo Switch & PC
  • Engine: Unity Engine
  • Tools: Rewired, Google Workspace
  • Role: Lead Engineer

Sneak Attack!

  • Genre: Casual
  • Modes: Single-player
  • Platform: iOS & Android
  • Engine: Unity Engine
  • Tools: Google Workspace, Firebase, Unity Gaming Services
  • Role: Lead Engineer

View All